
Overtime
Boxes are piling up and your normal hours aren’t gonna cut it.
You’ll need to put in some serious overtime - and upgrades - if you want to organize this warehouse. A Sokoban game where progress is earned one exhausting shift at a time.
This game is a submission for the 1-Bit Jam #6, with the theme "You Don't Have Time"
Known Bugs:
- Reset button makes character glitch if used while walking
Controls
- Move - WASD or Arrow Keys
- Reset Level - Z
- Use Magnet - 1 or M
- Use Translocator - 2 or T
- Buy Upgrades - LMB
Credits
- Combatereak - Programmer
- Glassoderp - Programmer
- Yomag - Artist
"Sky Game Menu" by Eric Matyas Soundimage.org
Made in 7 days for the Game Jam
Status | Prototype |
Platforms | HTML5 |
Authors | Yomag, Combatereak, Glassodarf |
Genre | Puzzle |
Made with | Godot |
Tags | 1-bit, 2D, block-pushing, grid-based, html5, logic, no-time, Pixel Art, Sokoban |
Comments
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Use the coin multiplier asap
Gameplay and Critique ;)
First thanks so much for playing and I'm glad you enjoyed the game!! Also really appreciate you taking the time to make such a detailed review.
As for the things you mentioned I agree with you there there is a disconnect from the actual gameplay art to the title and descriptions feel of the game. Your idea of having the work manager approve or get mad is also a phenomenal idea!
Unfortunately I mistook how many days we had, and ended up pulling an all-nighter just to get the game in and missed out not only on levels but a LOT of polish I had planned to get in. However I think with better planning from the start this could've also been achieved better.
I think that as it stands, the game is great! I'd say keep going with it after the Jam, or make a version two with the polish you want to include perhaps.